Transform with an All-New Inhumans Sketchbook

Inhumans architect Charles Soule along with co-writer James Asmus and artist Stefano Caselli continues spreading the Terrigen Mist-created love on a sister title to UNCANNY INHUMANS called ALL-NEW INHUMANS debuting in December.

While the UNCANNY team will focus on the Inhumans’ home base and the drama surrounding the royals, ALL-NEW features a mix of old and new characters exploring mysterious Skyspears all over the planet. Led by Crystal, the squad includes Gorgon, Naja, Flint, and Grid all looking slick in updated costumes to go along with their new mission.

Caselli talks about designing those costumes in a cohesive manner, developing the Skyspears, and cutting Crystal’s hair! ALL-NEW INHUMANS features a mix of longtime and newer Inhumans. Was it difficult giving the group a cohesive look?

Stefano Caselli: ALL-NEW INHUMANS introduces us to a new team, so we had to give to them a very unique style, very different and recognizable. Starting from the existing designs of Grid and Flint I tried to follow the same “line.” It has been hard since I had to imagine them in a group shot and they should look like members of the same band. Crystal’s probably the most recognizable member of the band, but her new short hair is way different than what we’re used to. What made you all want to go that direction with the look?

Stefano Caselli: We discussed a lot about Crystal. She’s strong [and] sensible but still sexy and I made a lot of experiments around her look. [Editor] Nick Lowe suggested [making] a complete turn on her look starting from her hair! It’s a big change, but we think she’s cool as ever and actually more “mature” and adult. Skyspears—objects that increase an Inhuman’s power levels—are popping up all over the place in the book. How do you convey that power surge from a design standpoint?

Stefano Caselli: I’m in the middle of the first arc, and your question has still [yet] to find an answer. The Skyspear is an important “character” of our story, so I think that [it] will change attitudes during our adventures. Honestly, I can’t say more right now! In addition to the Skyspears the book also features the Inhumans’ new ship. Was it a difficult process designing those elements?

Stefano Caselli: When you have to design a new world, everything, it’s easier and harder at the same time. You have to consider the past but you have to look at the present [and] future. I tried to clean my mind before I started drawing those designs. What I wanted was something cool, easy to recognize, and powerful all at the same time. I hope I did my homework properly! Have you had any communication with UNCANNY INHUMANS artist Steve McNiven about the general Inhumans aesthetic in the All-New, All-Different Marvel Universe?

Stefano Caselli: No, we didn’t have any contact. I’m a big McNiven fan—Steve, whenever you want, drop me a line—but we worked in different rooms. I think it has been a good thing, since we could create our “kids” with an empty mind. If our teams will meet, I think they’ll have a good time together! Visually speaking, what sets an Inhuman apart from mutants, Avengers, and other super teams?

Stefano Caselli: That’s a great question! I thought a lot about it, and my answer is that Inhumans are like a puzzle. Let me explain: in the Avengers and the X-Men, every character has his own big personality and, if needed, they can live without the rest of the group. In ALL-NEW INHUMANS every member has a meaning if he stays near the others. They’re a real team, and what I did was simply to create a uniform done by the same stylist. They’re different but they’re one thing. How has it been collaborating with James Asmus and Charles Soule on this book so far?

Stefano Caselli: What really surprised me is that James and Charles are some enthusiastic guys! When you get in touch with them you are swamped by their imagination and you want to hear their stories more and more. I’m so honored to collaborate with such talented people!

ALL-NEW INHUMANS #1 promises to thrill when it lands in December from Charles Soule, James Asmus, and Stefano Caselli.