Breaking News: Gotham, The Flash, Constantine and Arrow Will Share the Stage at Comic-Con

Breaking News: Gotham, The Flash, Constantine and Arrow Will Share the Hall H Stage at Comic-Con

Are you going to Comic-Con? Then you’re going to see the World Premiere of Gotham. At least, if you’re at the show on Saturday night.

Learn More About Spider-Man & Friends in Disney Infinity

Swing into Disney Infinity with Spider-Man

By Matt Cabral

Back in April we discovered that “Disney Infinity 2.0” would be trading the princesses and pirates of its predecessor for an epic cast of core Avengers. Officially dubbed “Disney Infinity: Marvel Super Heroes,” the sequel to the popular toy-meets-videogame mash-up will launch with Captain America, Hulk, Hawkeye, Iron Man, Thor, and Black Widow, the latter three of which will be bundled with the game’s Starter Back.

As we recently learned at this year’s Electronic Entertainment Expo—E3—however, these six super heroes won’t be busting bad guys by themselves. Spider-Man, along with Nick Fury, Iron Fist, Nova, and Venom, will also get their own collectible figures which, of course, can be brought to life in the game’s virtual, interactive world.

More than just acting as spandex-clad sidekicks to the previously announced cast, though, these additional characters will get their own standalone Play Set, complete with an original story penned by Brian Michael Bendis. During a behind-closed-door demo of the “Disney Infinity” follow-up, Avalanche Software’s head honcho, John Blackburn, teased an exclusive look at the Spidey-starring content.

The Spider-Man Play Set comes packaged with the web-head and Nova; Nick Fury, Iron Fist, and Venom can also be unleashed in the game, but must be purchased separately. According to Blackburn, the Play Set’s storyline pits Spider-Man against some iconic villains who’ve hatched an expectedly evil plan: “Green Goblin and Mysterio have teamed up and kidnapped Venom. They’ve taken some of his symbiote, cloned it, and are trying to wipe out S.H.I.E.L.D once and for all.”

Facing an army of Venom-wannabes might sound a bit daunting, but “Marvel Super Heroes” will give players plenty of tools to thwart the threat with web-shooting style to spare. While the first “Disney Infinity” may have been pretty light on pulse-quickening combat, the sequel significantly ups the ante. Blackburn says “locomotion and combat are two focuses,” allowing players to move and fight just as they’d expect from behind the feet and fists of Marvel’s butt-kicking cast. In addition to seamlessly web-swinging and wall-crawling through Manhattan’s cityscape, Spider-Man packs a varied arsenal of ranged and melee moves.

Each super hero plays differently, though, displaying the character-specific powers, moves, skills, and abilities that define them.

“Iron Fist is one of the most fun characters in the game to play because of his aerial kung-fun,” notes Blackburn. “He can kick guys in the air.”

Characters all possess super-moves as well, such as Nova’s ability to clear the screen of baddies with anti-gravity powers. Of course, “Disney Infinity: Marvel Super Heroes” can be played co-operatively with a friend or family member, so bringing the fight with two different characters will be the preferred way to play.

Complementing what Blackburn promises will be a “visceral and deep combat” experience is the sequel’s new skill tree system; sporting over 40 slots of upgrades, this character-customizing feature will allow fans to shape Spidey—and his pals—to their preferred play style. Whether focusing on ranged combat, up-close encounters, or acrobatics that’d make the Prince of Persia proud, players can personalize their avatars for optimal pain-bringing.

On top of teaching Green Goblin, Mysterio, and their minions some manners from behind a Marvel super hero of-your-making, Spidey’s standalone adventure will improve upon previous Play Sets in a variety of ways. In addition to an absorbing narrative—supported by more story-driving cinematic scenes—fans will be treated to a much larger world, more destructible environments, plenty of pilot-able vehicles, and lots of character cameos; Luke Cage made an appearance as a mission-giver during the demo.

Perhaps coolest of all, though, will be the addition of crossovers. While the first “Disney Infinity” didn’t allow, say, Captain Jack Sparrow to play in Mr. Incredible’s universe—or vice versa—“Marvel Super Heroes” bends that rule. Collecting 10 Iron Man tokens in the Spider-Man Play Set, for example, will allow you to bring Tony Stark’s alter ego into the game for a story-expanding, character-specific mission that sees him interacting with White Tiger.

With a new Spidey-themed Play Set and five fresh characters—that’s 11 total for launch day—revealed, it’s looking like both armchair Avengers and longtime web-heads will have plenty of day-saving to do when “Disney Infinity: Marvel Super Heroes” lands like a symbiote from space this fall.

For more “Disney Infinity: Marvel Super Heroes” coverage, keep following Marvel.com and our social channels!

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IDW Publishing Welcomes Allison Baker As Director Of Operations Industry Insider Brings Experience to Key Position

 

 
San Diego, CA (June 30, 2014) – IDW Publishing
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Voice Actress Lisle Wilkerson hosting DORORON! presents AX Tonight at AX 2014

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New Releases from IDW Publishing for the week of June 30, 2014

Ben 10 Classics, Vol. 2: It’s
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Robbie Busch, Jason Hall, Sholly Fisch,
Arie Kaplan (w) • Ethen Beavers, Min S Ku, Scott
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DC COMICS RELEASES BATMAN: THE JIRO KUWATA BATMANGA UNDER DIGITAL FIRST BANNER

 

For the First Time All of Jiro Kuwata’s Batman Stories are Translated to English

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Assemble Your Own Super Heroes With This Sale from The Marvel Shop

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Preview Monday: TRINITY OF SIN: PHANTOM STRANGER #21 and FAIREST #27

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Thanos Goes Infinite with A God Up There Listening

Thanos Goes Infinite

“Imagine you find out that the dad you never knew turned out to be the greatest monster in the universe,” says Rob Williams. “How do you deal with that information and make sure that you absolutely will not follow in his footsteps?”

The writer explores just that in THANOS: A GOD UP THERE LISTENING, a six-part Infinite Comics story with art by Iban Coello, Neil Edwards and Paco Diaz. It debuts in its entirety on July 1.

The son in question: Thane, a young man who confronted his unholy pedigree head-on in the pages of INFINITY, thus halting his father’s siege of Earth. Trapped in an amber prison, Thanos bides his time, his reign of terror momentarily suspended. For now, his son looks to the past and sifts through the wreckage of worlds, his father’s life’s work, and his own family legacy.

“This is Thane’s journey to track down the living biography of Thanos the Mad Titan, to see his twisted parent’s acts first hand,” explains Williams. “But can his sanity, and his goodness, survive such a journey?

“Oh, and we get to see Thanos launching an all-out war against Ego the Living Planet too. What could be more fun than that?

The innately peaceful Thane might not agree.

“I think Thane’s in shock when we pick him up here,” says Williams. “It’s at the close of the events of INFINITY and he’s had his death touch powers activated, he’s inadvertently killed an entire Inhuman city and has come face to face with Thanos, his father. But before he can even begin to deal with all this he imprisons Thanos and is left alone—aside from Thanos’ Grima Wormtongue-like advisor Ebony Maw. Thane needs to know who his father was, just so he can ensure that he doesn’t follow in his bloody path.

“And so Ebony Maw tells Thane about the location of an alien who was once part of Thanos’ crew and who records experience within his DNA. Telepathically bond with this alien and you are transported to the past. So Thane gets to watch Thanos in action. The past becoming the present. He’s going to spend some daddy time with the baddest dad this reality has to offer. Thane’s trying to find out who he is. Is he the healer he always thought he was? Or something more?”

This all plays out in the dynamic Infinite Comics format, a first for the writer.

“That’s been very interesting,” Williams notes. “For a start, it’s the first time I’ve written ‘Marvel-style.’ I’m usually a full script devotee. It felt a little scary turning over all the visual breakdowns to someone else. But it makes you concentrate more on the major character arcs. Then, once the book has been storyboarded, the artist works over the top of those breakdowns, and then I rejig my dialogue to better fit the visuals. It’s a positive thing to try new ways of writing after being in a comfort zone with your process. And to see the Infinite Comic bring it all alive on the digital ‘page’ is pretty cool. It’s been fun.”

No stranger to the format, artist Paco Diaz previously worked on WOLVERINE: JAPAN’S MOST WANTED.

“I think this is part of the future,” he says. “To have these new tools to tell a great story, I think it’s always positive and at the same time exciting.”

Neil Edwards agrees: “I’m constantly amazed when you see the finished episode come together, it’s really incredible and the effects and swipes really add to the epic storytelling of the episode. Working on this one has been amazing! Thanos is the biggest of big bads in the Marvel Universe so any opportunity to get to draw him is an absolute must.”

And what does Thanos seek over the course of the story? The grandest of trophies: a sentient planet.

“It should be a strange, otherworldly experience,” Williams says of the glorious cosmic chase. “It’s just the most fun you can have in the Marvel Universe: This fantastic, crazy concept of a living planet with a face the size of a solar system. And that face, made up of great mountain ranges, moves as he smiles, frowns, blows raspberries at passing comets. The idea of a ‘Living Planet’ is deeply offensive to Thanos, so he goes on a White Whale-style crusade to hunt and kill Ego. Thanos offers to create an undead planet for his bride, Death, and that they’ll use it as their corpulent flagship of suffering, flying around the universe together, hand in hand. The smooth-talking devil; Thanos knows how to woo a lady.”

THANOS: A GOD UP THERE LISTENING debuts in the Infinite Comics format on Tuesday, July 1

Did you know …

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Go Back to Work with Black Widow

Back To Work With Black Widow

It’s Monday, and that means that you’ve had to find the strength to shake off the after effects of a weekend well spent just to get back into shape for the weekday work-athon. It’s tough, sure, but it’s a fact of life – one that isn’t lost on super humans either. Yep, Mondays mean back to work for super heroes too, as they trade in their uniforms for something more business casual.

Coming up with a comprehensive resume has got to be tough when you’ve been the recipient of multiple brain washings. That’s probably why Natasha Romanoff tends to stick to the espionage listings when it comes to picking her 9 to 5. Plus, she definitely has the skillset and disposition for that harsh line of work; Nat would not be happy stationed behind a desk for 40 hours a week.

The deadly Black Widow worked as an assassin for the KGB when she first appeared, placing her firmly against the United States during the midst of the Cold War. She first went up against Iron Man while on a mission to kill a defected Soviet scientist named Anton Vanko. The defeat she suffered at Iron Man’s repulsor-blasting hands caused her to hold a grudge against the armored Avenger. She would later recruit the criminal marksman called Hawkeye to help her take out Iron Man.

Repeated defeats, her weakening Soviet pride, and her strengthening feelings for the American archer named Hawkeye led to her defecting from the KGB. Not only did she defect, she inspired Hawkeye to do so as well and she enlisted with her old employer’s number one competition – S.H.I.E.L.D. Agent Romanoff worked directly for Nick Fury on a number of missions, further strengthening her allegiance to America’s super heroes. She cemented her place as a do-gooder when she joined the Avengers in AVENGERS #111.

After years of fighting on the side of the angels, Natasha has decided to take big steps towards making up for the unspeakable crimes she committed while employed by the KGB. She now supports a web of survivors whose lives had been wrecked by the Widow. To fund her work, she takes on dangerous solo missions that pay well and usually force her to confront her dark side. All in a day’s work!

Check out Natasha’s next adventure in BLACK WIDOW #8, on sale this Wednesday!

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#07/SDCC 2014: Take a Break and Get Outside and Visit San Diego!

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